

As Aegis, players are soon set loose upon Paris, on a quest to stop the automaton rampage whilst also trying to locate the children of Marie-Antoinette, who need to be located amidst the carnage that has enveloped the French Capital. Paris is in ruins having felt the wrath of King Louis XVI, a man firmly in panic mode who has taken to turning his army of automatons against Paris in an attempt to halt the revolution. Set against the backdrop of an alternate history version of the French Revolution, Steelrising has players assuming control of Aegis, an automaton and bodyguard to the queen. Whilst Steelrising is no doubt a huge departure for Spiders’, one thing that has made the transition to their take on the souls-like is their knack for creating a world with a real sense of place and depth. With that in mind, it’s time to discuss whether this was an ill-judged move with the potential to derail the momentum of the studio or a case of a studio hitting its prime and successfully expanding its scope. Rather than playing it safe and staying in their lane, Spiders’ has instead decided to take on another genre and have turned their attention to the souls-like space.

With Greedfall acting as a bit of a turning point for the studio, then, I must admit I was somewhat surprised to find out that the next project was going to be a drastic departure for the France-based team.

With the release of Greedfall, it was even possible to make the argument that Spiders was no longer deserving of the “Eurojank” label that has loomed over much of their history, given the jump in quality and polish on display. Largely known for their sprawling RPGs such as The Technomancer, and Greedfall, while Spiders’ titles have at times lacked in polish, they’ve always managed to deliver pure scope, ambition, and heart.
